setMusicEventHandler: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Obsoleted)
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
Line 23: Line 23:
|x2= <code>_ehID = [[setMusicEventHandler]] ["MusicStop", "hint str _this"];</code>
|x2= <code>_ehID = [[setMusicEventHandler]] ["MusicStop", "hint str _this"];</code>


|seealso= [[addMusicEventHandler]], [[removeMusicEventHandler]], [[playMusic]], [[removeAllMusicEventHandlers]]
|seealso= [[addMusicEventHandler]] [[removeMusicEventHandler]], [[playMusic]], [[removeAllMusicEventHandlers]]
}}
}}

Revision as of 18:54, 20 January 2022

Hover & click on the images for description

Description

Description:
Sets given music track event handler. Will overwrite other music event handlers.
🕖
This information is obsolete. Reason: Use addMusicEventHandler instead as it can stack music event handlers.
Groups:
Event HandlersSounds

Syntax

Syntax:
setMusicEventHandler [type, function]
Parameters:
type: String - "MusicStart" or "MusicStop"
function: String - script to be executed. Passes params array 0: class name of the sound in CfgMusic, 1: event handler id
Return Value:
Number - id of the event handler

Examples

Example 1:
_ehID = setMusicEventHandler ["MusicStart", "hint str _this"];
Example 2:
_ehID = setMusicEventHandler ["MusicStop", "hint str _this"];

Additional Information

See also:
addMusicEventHandler removeMusicEventHandlerplayMusicremoveAllMusicEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note