setMusicEventHandler: Difference between revisions

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|r1= [[Number]] - id of the event handler
|r1= [[Number]] - id of the event handler


|x1= <code>_ehID = [[setMusicEventHandler]] ["MusicStart", "hint str _this"];</code>
|x1= <sqf>_ehID = setMusicEventHandler ["MusicStart", "hint str _this"];</sqf>


|x2= <code>_ehID = [[setMusicEventHandler]] ["MusicStop", "hint str _this"];</code>
|x2= <sqf>_ehID = setMusicEventHandler ["MusicStop", "hint str _this"];</sqf>


|seealso= [[addMusicEventHandler]] [[removeMusicEventHandler]] [[playMusic]], [[removeAllMusicEventHandlers]]
|seealso= [[addMusicEventHandler]] [[removeMusicEventHandler]] [[playMusic]] [[removeAllMusicEventHandlers]]
}}
}}

Latest revision as of 11:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets given music track event handler. Will overwrite other music event handlers.
🕖
This information is obsolete. Reason: Use addMusicEventHandler instead as it can stack music event handlers.
Groups:
Event HandlersSounds

Syntax

Syntax:
setMusicEventHandler [type, function]
Parameters:
type: String - "MusicStart" or "MusicStop"
function: String - script to be executed. Passes params array 0: class name of the sound in CfgMusic, 1: event handler id
Return Value:
Number - id of the event handler

Examples

Example 1:
_ehID = setMusicEventHandler ["MusicStart", "hint str _this"];
Example 2:
_ehID = setMusicEventHandler ["MusicStop", "hint str _this"];

Additional Information

See also:
addMusicEventHandler removeMusicEventHandler playMusic removeAllMusicEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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