setNameSound: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Unit Identity |GROUP1=
|gr1= Unit Identity |GROUP1=
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| Sets the [[nameSound]] of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!".
| Sets the [[nameSound]] of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!".
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{{Informative | See [[Arma 3 CfgIdentities#NameSounds|CfgIdentities - NameSounds]] for common values.<br>
{{Informative | See [[Arma 3 CfgIdentities#NameSounds|CfgIdentities - NameSounds]] for common values.<br>
Note that any word from <tt>[[configfile]] >> "RadioProtocolENG" >> "Words"</tt> is accepted (e.g "veh_infantry_Sniper_s").}} |DESCRIPTION=
Note that any word from <tt>[[configfile]] >> "RadioProtocolENG" >> "Words"</tt> is accepted (e.g "veh_infantry_Sniper_s").}} |DESCRIPTION=
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| person [[setNameSound]] name |SYNTAX=
| person [[setNameSound]] name |SYNTAX=
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unit1 [[setName]] _name;</code>|EXAMPLE3=
unit1 [[setName]] _name;</code>|EXAMPLE3=


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| [[nameSound]], [[name]], [[setName]], [[setIdentity]] |SEEALSO=  
| [[nameSound]], [[name]], [[setName]], [[setIdentity]] |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
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Revision as of 03:44, 17 January 2021

Hover & click on the images for description

Description

Description:
Sets the nameSound of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!".
See CfgIdentities - NameSounds for common values.
Note that any word from configfile >> "RadioProtocolENG" >> "Words" is accepted (e.g "veh_infantry_Sniper_s").
Groups:
Unit Identity

Syntax

Syntax:
person setNameSound name
Parameters:
person: Object
name: String
Return Value:
Nothing

Examples

Example 1:
unit1 setNameSound "dixon";
Example 2:
unit1 setNameSound ""; // will reset to default behaviour
Example 3:
_name = "Masood"; unit1 setNameSound _name; unit1 setName _name;

Additional Information

See also:
nameSoundnamesetNamesetIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on December 22, 2013 - 19:08 (UTC)
Lou Montana
setting an incorrect value like "0" or "randomString" will remove the callsign (" /* 2, */ fall back")

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