setNameSound: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.02|Game version=
|1.02


|arg= global |Multiplayer Arguments=
|arg= global


|eff= local |Multiplayer Effects=
|eff= local


|gr1= Unit Identity |GROUP1=
|gr1= Unit Identity


| Sets the [[nameSound]] of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!".
| Sets the [[nameSound]] of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!".


{{Informative | See [[Arma 3 CfgIdentities#NameSounds|CfgIdentities - NameSounds]] for common values.<br>
{{Informative | See [[Arma 3 CfgIdentities#NameSounds|CfgIdentities - NameSounds]] for common values.<br>
Note that any word from <tt>[[configfile]] >> "RadioProtocolENG" >> "Words"</tt> is accepted (e.g "veh_infantry_Sniper_s").}} |DESCRIPTION=
Note that any word from <tt>[[configfile]] >> "RadioProtocolENG" >> "Words"</tt> is accepted (e.g "veh_infantry_Sniper_s").}}


| person [[setNameSound]] name |SYNTAX=
| person [[setNameSound]] name


|p1= person: [[Object]] |PARAMETER1=
|p1= person: [[Object]]


|p2= name: [[String]] |PARAMETER2=
|p2= name: [[String]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>unit1 [[setNameSound]] "dixon";</code>|EXAMPLE1=
|x1= <code>unit1 [[setNameSound]] "dixon";</code>
|x2= <code>unit1 [[setNameSound]] ""; // will reset to default behaviour</code>|EXAMPLE2=
|x2= <code>unit1 [[setNameSound]] ""; // will reset to default behaviour</code>
|x3= <code>_name = "Masood";
|x3= <code>_name = "Masood";
unit1 [[setNameSound]] _name;  
unit1 [[setNameSound]] _name;  
unit1 [[setName]] _name;</code>|EXAMPLE3=
unit1 [[setName]] _name;</code>




| [[nameSound]], [[name]], [[setName]], [[setIdentity]] |SEEALSO=
| [[nameSound]], [[name]], [[setName]], [[setIdentity]]


| |MPBEHAVIOUR=
|
}}
}}



Revision as of 12:09, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets the nameSound of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!".
See CfgIdentities - NameSounds for common values.
Note that any word from configfile >> "RadioProtocolENG" >> "Words" is accepted (e.g "veh_infantry_Sniper_s").
Groups:
Unit Identity

Syntax

Syntax:
person setNameSound name
Parameters:
person: Object
name: String
Return Value:
Nothing

Examples

Example 1:
unit1 setNameSound "dixon";
Example 2:
unit1 setNameSound ""; // will reset to default behaviour
Example 3:
_name = "Masood"; unit1 setNameSound _name; unit1 setName _name;

Additional Information

See also:
nameSoundnamesetNamesetIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on December 22, 2013 - 19:08 (UTC)
Lou Montana
setting an incorrect value like "0" or "randomString" will remove the callsign (" /* 2, */ fall back")

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