setNameSound: Difference between revisions

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<dd class="notedate">Posted on December 22, 2013 - 19:08 (UTC)</dd>
<dd class="notedate">Posted on December 22, 2013 - 19:08 (UTC)</dd>
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<dd class="note">setting an incorrect value like "0" or "randomString" will remove the callsign (" ''/* 2, */'' fall back")
<dd class="note">setting an incorrect value like "0" or "randomString" will remove the callsign (" ''/* 2, */'' fall back")


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Revision as of 01:43, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Identity

Syntax

Syntax:
Syntax needed
Parameters:
person: Object
name: String
Return Value:
Return value needed

Examples

Example 1:
unit1 setNameSound "dixon";
Example 2:
unit1 setNameSound ""; // will reset to default behaviour
Example 3:
_name = "Masood"; unit1 setNameSound _name; unit1 setName _name;

Additional Information

See also:
nameSoundnamesetNamesetIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 22, 2013 - 19:08 (UTC)
Lou Montana
setting an incorrect value like "0" or "randomString" will remove the callsign (" /* 2, */ fall back")