setNameSound: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <dl class="command_description"> <dt><dt>" to " <dl class="command_description"> <dt><dt>")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
Line 16: Line 16:
Note that any word from <tt>[[configfile]] >> "RadioProtocolENG" >> "Words"</tt> is accepted (e.g "veh_infantry_Sniper_s").}}
Note that any word from <tt>[[configfile]] >> "RadioProtocolENG" >> "Words"</tt> is accepted (e.g "veh_infantry_Sniper_s").}}


| person [[setNameSound]] name
|s1=  person [[setNameSound]] name


|p1= person: [[Object]]
|p1= person: [[Object]]

Revision as of 00:19, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Identity

Syntax

Syntax:
person setNameSound name
Parameters:
person: Object
name: String
Return Value:
Nothing

Examples

Example 1:
unit1 setNameSound "dixon";
Example 2:
unit1 setNameSound ""; // will reset to default behaviour
Example 3:
_name = "Masood"; unit1 setNameSound _name; unit1 setName _name;

Additional Information

See also:
nameSoundnamesetNamesetIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 22, 2013 - 19:08 (UTC)
Lou Montana
setting an incorrect value like "0" or "randomString" will remove the callsign (" /* 2, */ fall back")