setNameSound: Difference between revisions

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m (Text replacement - "<h3 style='display:none'>Bottom Section</h3>" to "")
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{{Command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.02
|1.02


|arg= global
|arg= global
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|gr1= Unit Identity
|gr1= Unit Identity


| Sets the [[nameSound]] of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!".
|descr= Sets the [[nameSound]] of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!".


{{Informative | See [[Arma 3 CfgIdentities#NameSounds|CfgIdentities - NameSounds]] for common values.<br>
{{Feature | Informative | See [[Arma 3 CfgIdentities#NameSounds|CfgIdentities - NameSounds]] for common values.<br>
Note that any word from <tt>[[configfile]] >> "RadioProtocolENG" >> "Words"</tt> is accepted (e.g "veh_infantry_Sniper_s").}}
Note that any word from {{hl|[[configfile]] >> "RadioProtocolENG" >> "Words"}} is accepted (e.g "veh_infantry_Sniper_s").}}


| person [[setNameSound]] name
|s1= person [[setNameSound]] name


|p1= person: [[Object]]
|p1= person: [[Object]]
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|p2= name: [[String]]
|p2= name: [[String]]


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>unit1 [[setNameSound]] "dixon";</code>
|x1= <sqf>unit1 setNameSound "dixon";</sqf>
|x2= <code>unit1 [[setNameSound]] ""; // will reset to default behaviour</code>
|x2= <sqf>unit1 setNameSound ""; // will reset to default behaviour</sqf>
|x3= <code>_name = "Masood";
|x3= <sqf>_name = "Masood";
unit1 [[setNameSound]] _name;  
unit1 setNameSound _name;
unit1 [[setName]] _name;</code>
unit1 setName _name;</sqf>


 
|seealso= [[nameSound]] [[name]] [[setName]] [[setIdentity]]
| [[nameSound]], [[name]], [[setName]], [[setIdentity]]
 
|
}}
}}


<dl class='command_description'>
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on December 22, 2013 - 19:08 (UTC)
<dt><dt>
<dt class="note">[[User:Lou Montana|Lou Montana]]
<dd class="notedate">Posted on 2013-12-22 - 19:08 (UTC)</dd>
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt>
<dd class="note">setting an incorrect value like "0" or "randomString" will remove the callsign (" ''/* 2, */'' fall back")
<dd class="note">setting an incorrect value like "0" or "randomString" will remove the callsign (" ''/* 2, */'' fall back")


<!-- Note Section END -->
</dl>
</dl>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 00:13, 14 May 2023

Hover & click on the images for description

Description

Description:
Sets the nameSound of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!".
See CfgIdentities - NameSounds for common values.
Note that any word from configfile >> "RadioProtocolENG" >> "Words" is accepted (e.g "veh_infantry_Sniper_s").
Groups:
Unit Identity

Syntax

Syntax:
person setNameSound name
Parameters:
person: Object
name: String
Return Value:
Nothing

Examples

Example 1:
unit1 setNameSound "dixon";
Example 2:
unit1 setNameSound ""; // will reset to default behaviour
Example 3:
_name = "Masood"; unit1 setNameSound _name; unit1 setName _name;

Additional Information

See also:
nameSound name setName setIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2013-12-22 - 19:08 (UTC)
Lou Montana
setting an incorrect value like "0" or "randomString" will remove the callsign (" /* 2, */ fall back")