setObjectTextureGlobal

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Revision as of 16:59, 15 August 2022 by Lou Montana (talk | contribs) (Some wiki formatting)
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Description

Description:
Set the texture of the given selection on all computers in a network session.
Not all objects can be textured this way. See getObjectTextures for supported texture selections.
All textures must have a resolution of 2^x / 2^y (e.g. 16×16, 16×32, 64×256, 512×32, etc). The largest texture size supported by the RV engine is 4096×4096.
Multiplayer:
The effect is JIP compatible.
Problems:
If executed from an object's init field (which should not be done anyway for GEGlobal commands), execution may happen too early and fail to broadcast over the network and to be JIP compatible.
Groups:
Object Manipulation

Syntax

Syntax:
obj setObjectTextureGlobal [selection, texture]
Parameters:
obj: Object
selection: Number orArma 3 logo black.png2.10 String
texture: String
Return Value:
Nothing

Examples

Example 1:
player setObjectTextureGlobal [0, "\MyAddon\blue.paa"];
Example 2:
// Set up a persistent texture keeper player addEventHandler ["Take", { (getObjectTextures player + [uniformContainer player getVariable "texture"]) params ["_texUniform", "_texInsignia", "_texCustom"]; if (isNil "_texCustom") exitWith {}; if (_texUniform == _texCustom) exitWith {}; player setObjectTextureGlobal [0, _texCustom]; false }]; // Example: make current uniform persistently blue private _texture = "#(rgb,8,8,3)color(0,0,1,1)"; // blue texture player setObjectTextureGlobal [0, _texture]; // set it on player uniformContainer player setVariable ["texture", _texture, true]; // store it on uniform

Additional Information

See also:
setObjectTexture getObjectTextures setObjectMaterial forceFlagTexture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Elch2070 - c
Posted on Dec 29, 2015 - 18:13 (UTC)
In some cases the ".paa" files do not work. Instead you can try ".jpg" files.
Killzone_Kid - c
Posted on Oct 24, 2016 - 12:13 (UTC)
Sometimes it could be necessary to set default material on an object for the texture to take effect:
private _block = createVehicle ["Land_VR_Block_02_F", player getPos [20, getDir player], [], 0, "CAN_COLLIDE"]; _block setObjectMaterialGlobal [0, "\a3\data_f\default.rvmat"]; _block setObjectTextureGlobal [0, "#(rgb,8,8,3)color(1,0,0,1)"];
Courtesy of Larrow