setPlateNumber: Difference between revisions

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m (Some wiki formatting)
m (Some wiki formatting)
 
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|gr1= Object Manipulation
|gr1= Object Manipulation


|descr=Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed!
|descr= Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed!


|s1= vehicle [[setPlateNumber]] string
|s1= vehicle [[setPlateNumber]] string
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <sqf>   vehicle player setPlateNumber "K2000";</sqf>
|x1= <sqf>vehicle player setPlateNumber "K2000";</sqf>


|x2= Reset plate to the world's randomized template:
|x2= Reset plate to the world's randomised template:
<sqf>
<sqf>
private _return = "";
private _return = "";

Latest revision as of 13:54, 12 March 2024

Hover & click on the images for description

Description

Description:
Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed!
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setPlateNumber string
Parameters:
vehicle: Object
string: String
Return Value:
Nothing

Examples

Example 1:
vehicle player setPlateNumber "K2000";
Example 2:
Reset plate to the world's randomised template:
private _return = ""; private _cfg = (configFile >> "CfgWorlds" >> worldName); { _return = _return + (call { if (_x == "$") exitWith { selectRandom (getText (_cfg >> "plateLetters") splitString "") }; if (_x == "#") exitWith { selectRandom ["0","1","2","3","4","5","6","7","8","9"] }; _x }); } forEach (getText (_cfg >> "plateFormat") splitString ""); _car setPlateNumber _return;

Additional Information

See also:
getPlateNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Demellion - c
Posted on Apr 19, 2018 - 05:34 (UTC)
NOTICE: If this command is performed where the argument is remote, the plate will change and getPlateNumber will also return the new value, until vehicle owner sync it back to original in ~10 seconds after.