setPos: Difference between revisions

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m (Minor formating)
m (Fixed params)
Line 15: Line 15:
|p1= obj: [[Object]] |= Parameter 1
|p1= obj: [[Object]] |= Parameter 1


|p2= pos: [[Array]] |= Parameter 2
|p2= pos: [[Position]] |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 11:14, 15 September 2006

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Description

Description:
Set object position. Pos array format is Position.
Groups:
Uncategorised

Syntax

Syntax:
obj setPos pos
Parameters:
obj: Object
pos: Position
Return Value:
Nothing

Examples

Example 1:
player setPos [ getPos player select 0, (getPos player select 1) + 10]
Example 2:
player setPos [ getPos this select 0, getPos this select 1, (getPos this select 2) +10]
Example 3:
obj1 setpos [ getPos obj1 select 0, getPos obj1 select 1, -5] Buries obj1 5 metres below ground level.

Additional Information

See also:
setPosASLgetPos

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Comment applicable to Ver 1.96 and earlier: obj1 setPos [x,y,z] Will place most objects z metres above ground level (negative numbers for underground). But if obj1 is a trigger then it will be placed z metres above sea level. This can be very useful if you want to check a unit's height above sea level but it can be a problem if you want to move a trigger to create an explosion or a sound. To move a trigger to a location at ground level:
triggername setPos [x,y,0]
triggername setPos [x,y,abs(getPos triggername select 2)] Note for Armed Assault: Using setPos for a trigger will work in exactly the same way that setPos works for other objects - namely that setPos [x,y,z] will place the trigger z metres above ground level.

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