setPos: Difference between revisions

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Will place most objects '''z''' metres above ground level (negative numbers for underground).
Will place most objects '''z''' metres above ground level (negative numbers for underground).


But if obj1 is a '''trigger''' then it will be placed '''z''' metres above '''sea level'''
But if obj1 is a '''trigger''' then it will be placed '''z''' metres above '''sea level'''.  This can be very useful if you want to check a unit's height above sea level but it can be a problem if you want to move a trigger to create an explosion or a sound.  To move a trigger to a location at ground level:
 
''triggername'' '''setPos''' [x,y,0]<br>
''triggername'' '''setPos''' [x,y,-abs([[getPos]] ''triggername'' select 2)]

Revision as of 10:55, 20 May 2006


obj setPos pos


Operand types:

obj: Object

pos: Array

Type of returned value:

Nothing

Description:

Set object position.
Pos array format is Position.


Examples:

player setPos [ getPos player select 0, (getPos player select 1) + 10]
player setPos [ getPos this select 0, getPos this select 1, (getPos this select 2) +10]
obj1 setpos [ getPos obj1 select 0, getPos obj1 select 1, -5] .........Buries obj1 5 metres below ground level.


Comments:

Note that:

obj1 setPos[x,y,z]

Will place most objects z metres above ground level (negative numbers for underground).

But if obj1 is a trigger then it will be placed z metres above sea level. This can be very useful if you want to check a unit's height above sea level but it can be a problem if you want to move a trigger to create an explosion or a sound. To move a trigger to a location at ground level:

triggername setPos [x,y,0]
triggername setPos [x,y,-abs(getPos triggername select 2)]