setPylonLoadout: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.70 | |1.70 | ||
|eff= local | |eff= local | ||
|gr1= Vehicle Loadouts | |gr1= Vehicle Loadouts | ||
| Adds/overrides loadout to a vehicle pylon. <tt>TransportPylonsComponent</tt> in vehicle config and <tt>pylonWeapon</tt> in the magazine config are required to run. | | Adds/overrides loadout to a vehicle pylon. <tt>TransportPylonsComponent</tt> in vehicle config and <tt>pylonWeapon</tt> in the magazine config are required to run. | ||
| vehicle '''setPylonLoadout''' [pylon, magazine, forced, turret]; | | vehicle '''setPylonLoadout''' [pylon, magazine, forced, turret]; | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= [pylon, magazine, forced, turret] : [[Array]] | |p2= [pylon, magazine, forced, turret] : [[Array]] | ||
|p3= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4) | |p3= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4) | ||
|p4= magazine: [[String]] - magazine name | |p4= magazine: [[String]] - magazine name | ||
|p5= forced (Optional): [[Boolean]] - [[true]] to force incompatible magazine. Default: [[false]] | |p5= forced (Optional): [[Boolean]] - [[true]] to force incompatible magazine. Default: [[false]] | ||
|p6= turret (Optional): [[Array]] - turret path. Default: [] | |p6= turret (Optional): [[Array]] - turret path. Default: [] | ||
| [[Boolean]] - [[true]] on success | | [[Boolean]] - [[true]] on success | ||
|x1= <code>[[vehicle]] [[player]] [[setPylonLoadout]] ["pylon1", ""]; </code> | |x1= <code>[[vehicle]] [[player]] [[setPylonLoadout]] ["pylon1", ""]; </code> | ||
|x2= Make all of your pylon weapons Twin Cannon 30 mm:<code>[[for]] "_i" [[from]] 1 [[to]] 100 [[do]] { | |x2= Make all of your pylon weapons Twin Cannon 30 mm:<code>[[for]] "_i" [[from]] 1 [[to]] 100 [[do]] { | ||
[[vehicle]] [[player]] [[setPylonLoadout]] [_i, "PylonWeapon_300Rnd_20mm_shells", [[true]]]; | [[vehicle]] [[player]] [[setPylonLoadout]] [_i, "PylonWeapon_300Rnd_20mm_shells", [[true]]]; | ||
};</code> | };</code> | ||
|x3= Showcase all possible magazines:<code>[] [[spawn]] { | |x3= Showcase all possible magazines:<code>[] [[spawn]] { | ||
Line 38: | Line 38: | ||
[[sleep]] 1.5; | [[sleep]] 1.5; | ||
} [[forEach]] ("[[getText]] (_x >> 'pylonWeapon') != <nowiki>''</nowiki>" [[configClasses]] ([[configFile]] >> "CfgMagazines")); | } [[forEach]] ("[[getText]] (_x >> 'pylonWeapon') != <nowiki>''</nowiki>" [[configClasses]] ([[configFile]] >> "CfgMagazines")); | ||
} ;</code> | } ;</code> | ||
| [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]] | | [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]] | ||
}} | }} |
Revision as of 12:10, 18 January 2021
Description
- Description:
- Adds/overrides loadout to a vehicle pylon. TransportPylonsComponent in vehicle config and pylonWeapon in the magazine config are required to run.
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- vehicle setPylonLoadout [pylon, magazine, forced, turret];
- Parameters:
- vehicle: Object
- [pylon, magazine, forced, turret] : Array
- pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
- magazine: String - magazine name
- forced (Optional): Boolean - true to force incompatible magazine. Default: false
- turret (Optional): Array - turret path. Default: []
- Return Value:
- Boolean - true on success
Examples
- Example 1:
vehicle player setPylonLoadout ["pylon1", ""];
- Example 2:
- Make all of your pylon weapons Twin Cannon 30 mm:
for "_i" from 1 to 100 do { vehicle player setPylonLoadout [_i, "PylonWeapon_300Rnd_20mm_shells", true]; };
- Example 3:
- Showcase all possible magazines:
[] spawn { { for "_i" from 1 to 100 do { vehicle player setPylonLoadout [_i, configName _x, true]; }; hint configName _x; sleep 1.5; } forEach ("getText (_x >> 'pylonWeapon') != ''" configClasses (configFile >> "CfgMagazines")); } ;
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonsPriority
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 30, 2020 - 13:01 (UTC)
- POLPOX
- turret must be [] if you wanted to equip the magazine to the pilot. [-1] will return false and fails unlike other turret related commands.