Difference between revisions of "setRain"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">")
m (Text replacement - "|game5= arma2oa |version5= 1.51 " to "|game5= arma2oa |version5= 1.50 ")
Line 19: Line 19:
|game5= arma2oa
|game5= arma2oa
|version5= 1.51
|version5= 1.50
|game6= tkoh
|game6= tkoh

Revision as of 18:52, 27 April 2021

Hover & click on the images for description


Sets rain density smoothly over the given transition time. A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
Arma 3
Since Arma 3 this command is multiplayer synchronised:
  • If executed on server, the changes will propagate globally.
  • If executed on client, the effect is temporary and will soon change to the server setting.
Minimum overcast needed for rain in Arma 3 is 0.5.
Prior to Arma 3, each client and the server could have different rain values.


time setRain rain
time: Number - Transition time in seconds to the new value
rain: Number - New rain value in range 0 to 1.
Return Value:


Example 1:
60 setRain 1;
Example 2:
Force no rain: 0 setRain 0; forceWeatherChange; 999999 setRain 0;

Additional Information

See also:


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 15, 2015 - 14:31 (UTC)
setTimeMultiplier does not affect transition time.
Posted on November 16, 2016 - 22:06 (UTC)
Killzone Kid
Using Example 2 on dedicated server might need additional interference on JIP clients. The reason is that JIP has rain value > 0 slowly changing to 0. To force client to sync one can execute this on client: skipTime 1; skipTime -1;