setRepairCargo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)?\]\]" to "{{GameCategory|arma2|Scripting Commands}}")
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
Line 45: Line 45:
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
{{GameCategory|tkoh|Scripting Commands}}


<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->

Revision as of 21:55, 10 January 2021

Hover & click on the images for description

Description

Description:
Set amount of repair resources in cargo space of repair vehicle. Amount 1 is full cargo.
Groups:
Vehicle Inventory

Syntax

Syntax:
vehicleName setRepairCargo amount
Parameters:
vehicleName: Object
amount: Number range 0 to 1
Return Value:
Nothing

Examples

Example 1:
_repairTruck1 setRepairCargo 0

Additional Information

See also:
getRepairCargosetAmmoCargosetFuelCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on July 10, 2015 - 19:36 (UTC)
Waffle SS.
(Arma 3 1.44) setRepairCargo will have no effect if the vehicle doesn't support getRepairCargo.