Difference between revisions of "setSkill"

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<dd class="notedate">Posted on August 4, 2006 - 12:01</dd>
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<dd class="notedate">Posted on August 4, 2006 - 12:01
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
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<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''
  
 
Approximate ranges are:
 
Approximate ranges are:
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* <nowiki>Veteran > 0.65 and <= 0.85</nowiki>
 
* <nowiki>Veteran > 0.65 and <= 0.85</nowiki>
 
* Expert > 0.85
 
* Expert > 0.85
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<dd class="notedate">Posted on June 30, 2007 - 21:16</dd>
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<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note">
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<dd class="notedate">Posted on June 30, 2007 - 21:16
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<dt class="note">'''[[User:Kronzky|Kronzky]]'''<dd class="note">
 
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
 
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
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Revision as of 03:58, 18 October 2011

Introduced with Operation Flashpoint: Resistance version 1.751.75
Hover & click on the images for descriptions

Description

Description:
Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.

Syntax

Syntax:
vehicleName setSkill skill
Parameters:
vehicleName: Object
skill: Number Range 0 to 1
Return Value:
Nothing

Examples

Example 1:
_hero setskill 1

Additional Information

See also:
skillsetSkill arraysetUnitAbilityCfgAISkillAI Combat Modes

Notes

i
Only post proven facts here. Report bugs on the feedback tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on August 4, 2006 - 12:01
hardrock
Notes from before the conversion: Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.

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