setTowParent: Difference between revisions

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m (Fix again :))
m (Fix yet again :facepalm:)
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{{RV|type=command
{{RV|type=command


|game1= dev
|game1= arma3
|branch= dev


|version1= 2.06
|version1= 2.06

Revision as of 11:53, 22 May 2021

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.06.

Description

Description:
Allows towedVehicle to be towed by towingVehicle. This loosens the vehicle brakes of the towedVehicle and turned its steering wheels toward the towingVehicle. Supposed to be used together with a rope connecting both vehicles.
Multiplayer:
If a player enters the towingVehicle the towedVehicle will try to change locality to be local to the player. This might be problematic if there is a player already in the towedVehicle. It is recommended to not have anyone in the towedVehicle!
Groups:
Object ManipulationRopes and Sling Loading

Syntax

Syntax:
towedVehicle setTowParent towingVehicle
Parameters:
towedVehicle: Object - Vehicle of type CarX (No tanks, no aircrafts, no boats)
towingVehicle: Object - Vehicle of type CarX or TankX (No aircrafts, no boats)
Return Value:
Nothing

Examples

Example 1:
_towedVehicle apply { moveOut _x }; // Make sure no player or AI is in the vehicle _towedVehicle lock true; _hemmt setTowParent _bobcat; // Set tow Parent Example needs to be expanded with ropeCreate and ropeAttachTo later

Additional Information

See also:
ropeCreate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note