Difference between revisions of "setVehicleAmmo"

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|x1= <pre>player setVehicleAmmo 0;</pre> |= Example 1
 
|x1= <pre>player setVehicleAmmo 0;</pre> |= Example 1
|x2= <pre>_vehicle setVehicleAmmo 0;</pre> |= Example 2
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|x2= <pre>_vehicle setVehicleAmmo 1;</pre> |= Example 2
 
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Revision as of 08:48, 3 July 2011

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Sets how much ammunition (compared to a full state defined by the vehicle type) the vehicle has. The value ranges from 0 to 1.

Syntax

Syntax:
vehicleName setVehicleAmmo value
Parameters:
vehicleName: Object
value: Number Range 0 to 1
Return Value:
Nothing

Examples

Example 1:
player setVehicleAmmo 0;
Example 2:
_vehicle setVehicleAmmo 1;

Additional Information

See also:
See also needed

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Ceeeb
This command does not add magazines to vehicle weapons that normally start with more than one magazine. It can however, remove these magazines.
Bon_Inf*
A2:OA v1.59 - Magazines of vehicle turrets are also refilled by this command.
kju
  • If you 'unit/vehicle setVehicleAmmo 0;' an unit/vehicle first, you cannot refill it with 'unit/vehicle setVehicleAmmo 1;'.
  • You need to execute where the unit is local.
  • You need to execute on the effectiveCommander of a vehicle.

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