Difference between revisions of "setVehicleAmmo"

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|x1= <pre>player setVehicleAmmo 0;</pre> |= Example 1
 
|x1= <pre>player setVehicleAmmo 0;</pre> |= Example 1
|x2= <pre>_vehicle setVehicleAmmo 0;</pre> |= Example 2
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|x2= <pre>_vehicle setVehicleAmmo 1;</pre> |= Example 2
 
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Revision as of 07:48, 3 July 2011

Template:Command

Notes

Ceeeb
This command does not add magazines to vehicle weapons that normally start with more than one magazine. It can however, remove these magazines.
Bon_Inf*
A2:OA v1.59 - Magazines of vehicle turrets are also refilled by this command.
kju
  • If you 'unit/vehicle setVehicleAmmo 0;' an unit/vehicle first, you cannot refill it with 'unit/vehicle setVehicleAmmo 1;'.
  • You need to execute where the unit is local.
  • You need to execute on the effectiveCommander of a vehicle.

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