Difference between revisions of "setVehicleAmmo"

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* In ArmA 3, using this command seems correctly rearm the vehicle and its turrets in all situations (tested with beta 0.72).
 
* In ArmA 3, using this command seems correctly rearm the vehicle and its turrets in all situations (tested with beta 0.72).
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<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''
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* In ArmA 3, when using this on a player, this command can only reduce the number of magazine in relation to the current ammo quantity of the unit. For example if player has 8 magazines, [[player]] [[setVehicleAmmo]] 0.5; will leave unit with 4 mags. Executing [[player]] [[setVehicleAmmo]] 0.5; again will leave unit with 2 mags. [[player]] [[setVehicleAmmo]] 0.5; again -> 1 mag. The next call will remove the last mag. [[player]] [[setVehicleAmmo]] 0; will remove all mags. If player had 10 mags with 30 bullets in each, [[player]] [[setVehicleAmmo]] 0.01; will leave player with loaded mag with 3 bullets in it (300 x 0.01 = 3)
  
  

Revision as of 11:24, 29 November 2013

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Sets how much ammunition (compared to a full state defined by the vehicle type) the vehicle has. The value ranges from 0 to 1.

Syntax

Syntax:
vehicleName setVehicleAmmo value
Parameters:
vehicleName: Object
value: Number Range 0 to 1
Return Value:
Nothing

Examples

Example 1:
player setVehicleAmmo 0;
Example 2:
_vehicle setVehicleAmmo 1;

Additional Information

See also:
See also needed

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Ceeeb
This command does not add magazines to vehicle weapons that normally start with more than one magazine. It can however, remove these magazines.
Bon_Inf*
A2:OA v1.59 - Magazines of vehicle turrets are also refilled by this command.
kju
  • If you 'unit/vehicle setVehicleAmmo 0;' an unit/vehicle first, you cannot refill it with 'unit/vehicle setVehicleAmmo 1;'.
  • You need to execute where the unit is local.
  • You need to execute on the effectiveCommander of a vehicle.
Galzohar
  • In ArmA 3, using this command seems correctly rearm the vehicle and its turrets in all situations (tested with beta 0.72).
Killzone_Kid
  • In ArmA 3, when using this on a player, this command can only reduce the number of magazine in relation to the current ammo quantity of the unit. For example if player has 8 magazines, player setVehicleAmmo 0.5; will leave unit with 4 mags. Executing player setVehicleAmmo 0.5; again will leave unit with 2 mags. player setVehicleAmmo 0.5; again -> 1 mag. The next call will remove the last mag. player setVehicleAmmo 0; will remove all mags. If player had 10 mags with 30 bullets in each, player setVehicleAmmo 0.01; will leave player with loaded mag with 3 bullets in it (300 x 0.01 = 3)

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