setVehicleLock: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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|x1= <code>_veh1 [[setVehicleLock]] "LOCKED";</code>
|x1= <code>_veh1 [[setVehicleLock]] "LOCKED";</code>


| [[lock]], [[locked]], [[lockDriver]], [[lockCargo]], [[lockTurret]]
|seealso= [[lock]], [[locked]], [[lockDriver]], [[lockCargo]], [[lockTurret]]
}}
}}



Revision as of 01:08, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
vehicleName: Object
lockState: String see above
Return Value:
Return value needed

Examples

Example 1:
_veh1 setVehicleLock "LOCKED";

Additional Information

See also:
locklockedlockDriverlockCargolockTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 22, 2014 - 02:01 (UTC)
AgentRevolution
In Arma 3:
setVehicleLock "UNLOCKED" = same as "lock 0"
setVehicleLock "DEFAULT" = same as "lock 1"
setVehicleLock "LOCKED" = same as "lock 2"
setVehicleLock "LOCKEDPLAYER" = same as "lock 3"
Posted on March 4, 2015 - 15:57 (UTC)
Killzone Kid
DEFAULT lock is default vehicle lock when vehicle placed in editor. If player is in a group of AIs and not the leader, he will not be able to enter this vehicle as he will not have GetIn action for this vehicle.