setViewDistance: Difference between revisions

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[[Category:Scripting Commands|S]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|S]]
[[Category:Scripting Commands OFP 1.46|S]]
[[Category:Scripting Commands ArmA|S]]


back to [[Scripting_Reference#S|COMREF]]
|game1= ofp
|version1= 1.00


<h2 style="color:#000066">'''setViewDistance ''distance'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''distance:''' [[Number]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Nothing]]
|game7= arma3
|version7= 0.50


'''Description:'''
|eff= local


Set rendering distance, in metres.
|gr1= System


Default is 900m, accepted range is 500m to 5000m.
|gr2= Environment


|descr= Set rendering distance. Setting view distance to >= 0 resets the value to the client's options (set in {{hl|Options → Video → General → Visibility → Overall}}).
{{Feature|informative|In previous versions, client's max view distance was limited by the server's view distance.}}
{{Feature|important|
View distance also defines the maximum distance between a unit and any other unit they can [[knowsAbout|know about]].
Higher view distance will involve more AI simulation cycles for every unit, which causes low performance. See [[Arma 3: Performance Optimisation]].
}}


'''Example:'''
{{{!}} class="wikitable"
! Game
! min. scripted
! min. UI
! default
! max. UI
! max. scripted
{{!}}-
{{!}} {{arma3}}
{{!}} 200
{{!}} 500
{{!}} '''1600'''
{{!}} 12000
{{!}} 40000
{{!}}-
{{!}} {{arma2oa}}
{{!}} 200
{{!}} 500
{{!}} '''2500'''
{{!}} 10000
{{!}} 15000
{{!}}-
{{!}} {{arma2}}
{{!}} 200
{{!}} 500
{{!}} '''3000'''
{{!}} 10000
{{!}} 15000
{{!}}-
{{!}} {{arma1}}
{{!}} 200
{{!}} 500
{{!}} '''1200'''
{{!}} 10000
{{!}} 15000
{{!}}-
{{!}} {{ofp}}
{{!}} 500
{{!}} 500
{{!}} '''900'''
{{!}} 5000
{{!}} 5000
{{!}}}


'''setViewDistance''' 2250
|s1= [[setViewDistance]] distance
 
|p1= distance: [[Number]] - distance in metres; {{GVI|arma3|1.00|size= 0.75}} a negative value resets the view distance to user video setting
 
|r1= [[Nothing]]
 
|x1= <sqf>setViewDistance 2250;</sqf>
 
|x2= <sqf>setViewDistance -1; // reset view distance in Arma 3</sqf>
 
|seealso= [[viewDistance]] [[setDetailMapBlendPars]] [[setTerrainGrid]] [[getObjectViewDistance]] [[setObjectViewDistance]]
}}

Latest revision as of 17:19, 5 June 2023

Hover & click on the images for description

Description

Description:
Set rendering distance. Setting view distance to >= 0 resets the value to the client's options (set in Options → Video → General → Visibility → Overall).
In previous versions, client's max view distance was limited by the server's view distance.
View distance also defines the maximum distance between a unit and any other unit they can know about. Higher view distance will involve more AI simulation cycles for every unit, which causes low performance. See Arma 3: Performance Optimisation.
Game min. scripted min. UI default max. UI max. scripted
Arma 3 200 500 1600 12000 40000
Arma 2: Operation Arrowhead 200 500 2500 10000 15000
Arma 2 200 500 3000 10000 15000
Armed Assault 200 500 1200 10000 15000
Operation Flashpoint 500 500 900 5000 5000
Groups:
SystemEnvironment

Syntax

Syntax:
setViewDistance distance
Parameters:
distance: Number - distance in metres; Arma 3 logo black.png1.00 a negative value resets the view distance to user video setting
Return Value:
Nothing

Examples

Example 1:
setViewDistance 2250;
Example 2:
setViewDistance -1; // reset view distance in Arma 3

Additional Information

See also:
viewDistance setDetailMapBlendPars setTerrainGrid getObjectViewDistance setObjectViewDistance

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note