showCinemaBorder: Difference between revisions

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[[Category:Scripting Commands|SHOWCINEMABORDER]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|SHOWCINEMABORDER]]
[[Category:Scripting Commands OFP 1.46|SHOWCINEMABORDER]]
[[Category:Scripting Commands ArmA|SHOWCINEMABORDER]]


|game1= ofp
|version1= 1.00


<h2 style="color:#000066">'''showCinemaBorder ''show'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''show:''' [[Boolean]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Nothing]]
|game7= arma3
|version7= 0.50


'''Description:'''
|gr1= Camera Control


Force drawing of cinema borders.
|descr= Forces drawing of cinema borders when using custom camera [[camCreate]]. This is normally used in cutscenes to indicate player has no control.


This is normally used in cutscenes to indicate player has no control.
|s1= [[showCinemaBorder]] show


|p1= show: [[Boolean]]


'''Example:'''
|r1= [[Nothing]]


'''showCinemaBorder''' [[true]]
|x1= <sqf>showCinemaBorder false;</sqf>
 
|seealso= [[showHUD]]
}}
 
<dl class="command_description">
 
<dt></dt>
<dd class="notedate">Posted on 13 October 2007 - 15:20 (CEST)</dd>
<dt class="note">[[User:Crowe|Crowe]]</dt>
<dd class="note">This command does only work when Mission is started. Use [[waitUntil]] {[[time]] > 0}; to be sure it works.
 
</dl>

Latest revision as of 15:10, 5 May 2022

Hover & click on the images for description

Description

Description:
Forces drawing of cinema borders when using custom camera camCreate. This is normally used in cutscenes to indicate player has no control.
Groups:
Camera Control

Syntax

Syntax:
showCinemaBorder show
Parameters:
show: Boolean
Return Value:
Nothing

Examples

Example 1:
showCinemaBorder false;

Additional Information

See also:
showHUD

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 13 October 2007 - 15:20 (CEST)
Crowe
This command does only work when Mission is started. Use waitUntil {time > 0}; to be sure it works.