skill: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofpr |= Game name
|game1= ofp
|version1= 1.75


|1.75|= Game version
|game2= ofpe
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|version2= 1.00


| Returns current level of ability of person, in range between 0 and 1. Skill 1 is highest skill. |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| '''skill''' person |= Syntax
|game4= arma2
|version4= 1.00


|p1= person: [[Object]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


| [[Number]] |= Return value
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00
 
|x1= <pre>_sk = skill loon1
Comments Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0. If superAI is enabled all units have skill of 1.0 regardless of the skill slider.</pre> |= Example 1
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| |= See also
|game7= arma3
|version7= 0.50


|gr1= AI Behaviour
|descr= Returns current skill of a unit, in range between 0 to 1, 1 being the highest level of skill.
{{Feature|informative|
* Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0.
* If the '''superAI''' difficulty settings is enabled, all units have skill of 1.0 regardless of the skill slider.
}}
|s1= [[skill]] unit
|p1= unit: [[Object]]
|r1= [[Number]]
|s2= unit [[skill]] skillName
|s2since= arma1 1.00
|p21= unit: [[Object]]
|p22= skillName: [[String]] - possible values are:
{{Columns|5|
* "aimingAccuracy"
* "aimingShake"
* "aimingSpeed"
* "endurance"
* "spotDistance"
* "spotTime"
* "courage"
* "reloadSpeed"
* "commanding"
* "general"
}}
}}


<h3 style="display:none">Notes</h3>
|r2= [[Number]]
<dl class="command_description">
 
<!-- Note Section BEGIN -->
|x1= <sqf>_skill = skill unit1;</sqf>
 
|x2= <sqf>_myCourage = player skill "courage";</sqf>
 
|seealso= [[skillFinal]] [[setSkill]] [[setUnitAbility]] [[Arma 3 AI Skill]] [[Combat Modes]]
}}


<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
[[Category:AI]]
[[Category:Scripting Commands|SKILL]]
[[Category:Scripting Commands OFP 1.96|SKILL]]
[[Category:Scripting Commands ArmA|SKILL]]

Latest revision as of 00:23, 18 February 2024

Hover & click on the images for description

Description

Description:
Returns current skill of a unit, in range between 0 to 1, 1 being the highest level of skill.
  • Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0.
  • If the superAI difficulty settings is enabled, all units have skill of 1.0 regardless of the skill slider.
Groups:
AI Behaviour

Syntax

Syntax:
skill unit
Parameters:
unit: Object
Return Value:
Number

Alternative Syntax

Syntax:
unit skill skillName
Parameters:
unit: Object
skillName: String - possible values are:
  • "aimingAccuracy"
  • "aimingShake"
  • "aimingSpeed"
  • "endurance"
  • "spotDistance"
  • "spotTime"
  • "courage"
  • "reloadSpeed"
  • "commanding"
  • "general"
Return Value:
Number

Examples

Example 1:
_skill = skill unit1;
Example 2:
_myCourage = player skill "courage";

Additional Information

See also:
skillFinal setSkill setUnitAbility Arma 3 AI Skill Combat Modes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note