Difference between revisions of "skipTime"
(Added local information. Maybe someone could write that in a better english.)
m (done ;))
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command local . in .
Revision as of 01:23, 31 July 2006
Type of returned value:
Skip time in duration of hours.
Daytime is adjusted, weather change is estimated, no changes in any units are made.
The tide is also adjusted.
Very useful function - great for giving a "campaign" feel to a running battle.
Try this in your init.sqs file:
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!
Not to be confused with accTime.
A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:
skipTime (_timeToSkipTo - daytime + 24) % 24
See a % b
This command only has local effect. So only use this command in scripts which are running on all clients.