Difference between revisions of "skipTime"

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| Skip time in duration of hours. Daytime is adjusted, weather change is estimated, no changes in any units are made. The tide is also adjusted. |= Description
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| Skiptime duration is in hours.
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Daytime is adjusted, weather change is estimated, no changes are made in any units.
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The tide is also adjusted. |= Description
 
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Revision as of 21:51, 25 February 2007

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Description

Description:
Skiptime duration is in hours. Daytime is adjusted, weather change is estimated, no changes are made in any units. The tide is also adjusted.
Groups:
Uncategorised

Syntax

Syntax:
skipTime duration
Parameters:
duration: Number
Return Value:
Nothing

Examples

Example 1:
skipTime 5

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file: while(true) do { skiptime 0.00333 ~0.1 } This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! Not to be confused with accTime. A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is: skipTime (_timeToSkipTo - daytime + 24 ) % 24 See also: a % b
Posted on Feb 25, 2007
Manny
Note that time can also be skipped "backwards", ie. you can provide negative values and jump back in time.

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