spawn

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Revision as of 16:55, 5 March 2014 by Killzone Kid (talk | contribs) (ambiguous)
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Introduced with Armed Assault version 1.00
  

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Starts running a new script (SQF). Additional arguments are passed in local _this variable. The new script is running in scheduled environment, spawn does not wait for it to be done, instead spawn returns a Script handle.

Syntax

Syntax:
Script = arguments spawn code
Parameters:
arguments: Any Value
code: Code
Return Value:
Script

Examples

Example 1:
[] spawn { player globalChat "This is run in parallel."; };
Example 2:
There is no guarantee that spawned scripts will be executed in the same order they spawned: for "_i" from 0 to 100 do { _null = _i spawn { diag_log _this } } Result: 51,1,2...49,50,0,52,53...100

Additional Information

Multiplayer:
-
See also:
callcompilepreprocessFileLineNumberspreprocessFileterminatescriptDone

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 5 March, 2009
Kronzky
spawn cannot call other local functions on the same scope as itself.
It can, however, call other global functions:
_addOne = {TST=TST+1};
TST_addOne = {TST=TST+1};

_add = {
    TST=TST+1;
    player sidechat format["added: %1",TST];
    [] call _addOne;
    player sidechat format["called local: %1",TST];
    [] call TST_addOne;
    player sidechat format["called global: %1",TST];
};
TST=0;
[] call _add;
[] spawn _add;
  • The call of _addOne from the spawned function does not do anything.

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