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|1.00|= Game version | |1.00|= Game version | ||
|arg= local |= Arguments in MP | |||
|eff= global |= Effects in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Stop AI unit.<br>Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.<br>It may still change the stance if deemed appropriate (e.g. under fire).<br>Use [[disableAI]] to disable specific AI capabilities. |= | | Stop AI unit.<br>Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.<br>It may still change the stance if deemed appropriate (e.g. under fire).<br>Use [[disableAI]] to disable specific AI capabilities. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| unitName '''stop''' | | unitName '''stop''' toggle |SYNTAX= | ||
|p1= unitName: [[Object]] |= | |p1= unitName: [[Object]] |PARAMETER1= | ||
|p2= | |p2= toggle: [[Boolean]] |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>loon1 stop [[true]]</code> |= | |x1= <code>loon1 stop [[true]]</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[stopped]], [[doStop]], [[commandStop]] |= | | [[stopped]], [[doStop]], [[commandStop]] |SEEALSO= | ||
}} | }} | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on January 6, 2011 - 13:21 (CET) | |||
<dt class="note">[[User:Leo15745|Leo15745]] | |||
<dd class="note">This command appears to be local only. | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 15:49, 7 April 2019
Description
- Description:
- Stop AI unit.
Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.
It may still change the stance if deemed appropriate (e.g. under fire).
Use disableAI to disable specific AI capabilities. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
loon1 stop true
Additional Information
- See also:
- stoppeddoStopcommandStop
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 6, 2011 - 13:21 (CET)
- Leo15745
- This command appears to be local only.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control