stop: Difference between revisions

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m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">")
m (Some wiki formatting)
 
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00
 
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|1.00
|arg= local
|arg= local


Line 10: Line 28:
|gr1= Unit Control
|gr1= Unit Control


| Stop AI unit.<br>Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.<br>It may still change the stance if deemed appropriate (e.g. under fire).<br>Use [[disableAI]] to disable specific AI capabilities.
|descr= Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy.
It may still change the stance if deemed appropriate (e.g. under fire). Use [[disableAI]] to disable specific AI capabilities.


| unitName '''stop''' toggle
|s1= unitName [[stop]] toggle


|p1= unitName: [[Object]]
|p1= unitName: [[Object]]
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|p2= toggle: [[Boolean]]
|p2= toggle: [[Boolean]]


| [[Nothing]]
|r1= [[Nothing]]
 
|x1= <code>loon1 stop [[true]]</code>


|seealso= [[stopped]], [[doStop]], [[commandStop]]
|x1= <sqf>loon1 stop true;</sqf>
 
|seealso= [[stopped]] [[doStop]] [[commandStop]]
}}
}}
<dl class="command_description">
<!-- Note Section BEGIN -->
<dt><dt>
<dd class="notedate">Posted on January 6, 2011 - 13:21 (CET)</dd>
<dt class="note">[[User:Leo15745|Leo15745]]</dt>
<dd class="note">This command appears to be local only.
<!-- Note Section END -->
</dl>
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 21:40, 24 January 2023

Hover & click on the images for description

Description

Description:
Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy. It may still change the stance if deemed appropriate (e.g. under fire). Use disableAI to disable specific AI capabilities.
Groups:
Unit Control

Syntax

Syntax:
unitName stop toggle
Parameters:
unitName: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
loon1 stop true;

Additional Information

See also:
stopped doStop commandStop

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note