stop: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Some wiki formatting)
 
(63 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Stop AI unit. Stopped unit will not be able to move and fire. Use [[disableAI]] to choose which part of AI you want to stop |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| unit '''stop''' stop |= Syntax
|game4= arma2
|version4= 1.00


|p1= unit: [[Object]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


|p2= stop: [[Boolean]] |= Parameter 2
|game6= tkoh
|version6= 1.00


| [[Nothing]] |= Return value
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50
 
|x1= <code>loon1 stop [[true]]</code> |= Example 1
____________________________________________________________________________________________


| |= See also
|arg= local


}}
|eff= global
 
|gr1= Unit Control
 
|descr= Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy.
It may still change the stance if deemed appropriate (e.g. under fire). Use [[disableAI]] to disable specific AI capabilities.
 
|s1= unitName [[stop]] toggle
 
|p1= unitName: [[Object]]
 
|p2= toggle: [[Boolean]]


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>loon1 stop true;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[stopped]] [[doStop]] [[commandStop]]
[[Category:Scripting Commands|STOP]]
}}
[[Category:Scripting Commands OFP 1.96|STOP]]
[[Category:Scripting Commands OFP 1.46|STOP]]
[[Category:Scripting Commands ArmA|STOP]]

Latest revision as of 21:40, 24 January 2023

Hover & click on the images for description

Description

Description:
Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy. It may still change the stance if deemed appropriate (e.g. under fire). Use disableAI to disable specific AI capabilities.
Groups:
Unit Control

Syntax

Syntax:
unitName stop toggle
Parameters:
unitName: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
loon1 stop true;

Additional Information

See also:
stopped doStop commandStop

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note