surfaceNormal: Difference between revisions

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m (Some wiki formatting)
m (Text replacement - "Position3D" to "Position3D")
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|s1= [[surfaceNormal]] position
|s1= [[surfaceNormal]] position


|p1= position: [[Array]] - format [[Position2D]] or [[Position3D]] in which case Z will be ignored
|p1= position: [[Array]] - format [[Position2D]] or [[Position#Introduction|Position3D]] in which case Z will be ignored


|r1= [[Array]] - Example: [-0.102321,0.19977,0.974486]
|r1= [[Array]] - Example: [-0.102321,0.19977,0.974486]

Revision as of 17:55, 5 January 2022

Hover & click on the images for description

Description

Description:
Returns surface normal on given position.
Groups:
Positions

Syntax

Syntax:
surfaceNormal position
Parameters:
position: Array - format Position2D or Position3D in which case Z will be ignored
Return Value:
Array - Example: [-0.102321,0.19977,0.974486]

Examples

Example 1:
_normal = surfaceNormal [300, 500];
Example 2:
_normal = surfaceNormal position player;

Additional Information

See also:
setVectorUpsurfaceIsWatersurfaceType

Notes

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