surfaceNormal: Difference between revisions

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|s1= [[surfaceNormal]] position
|s1= [[surfaceNormal]] position


|p1= position: [[Array]] - format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] in which case Z will be ignored
|p1= position: [[Array]] format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - when using [[Position#Introduction|Position3D]], Z is ignored


|r1= [[Array]] format [[Vector3D]]
|r1= [[Array]] format [[Vector3D]]
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|x1= <sqf>_normal = surfaceNormal [300, 500];</sqf>
|x1= <sqf>_normal = surfaceNormal [300, 500];</sqf>


|x2= <sqf>_normal = surfaceNormal position player;</sqf>
|x2= <sqf>_normal = surfaceNormal getPosASL player;</sqf>


|seealso= [[setVectorUp]] [[surfaceIsWater]] [[surfaceType]]
|seealso= [[setVectorUp]] [[surfaceIsWater]] [[surfaceType]]
}}
}}

Latest revision as of 15:24, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns terrain's surface normal on given position.
Groups:
Positions

Syntax

Syntax:
surfaceNormal position
Parameters:
position: Array format Position2D or Position3D - when using Position3D, Z is ignored
Return Value:
Array format Vector3D

Examples

Example 1:
_normal = surfaceNormal [300, 500];
Example 2:
_normal = surfaceNormal getPosASL player;

Additional Information

See also:
setVectorUp surfaceIsWater surfaceType

Notes

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