surfaceNormal: Difference between revisions

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| '''surfaceNormal''' position|= Syntax
| '''surfaceNormal''' position|= Syntax


|p1= position: [[Array]] - format [[Position2D]]|= Parameter 1
|p1= position: [[Array]] - format [[Position2D]] or [[Position3D]] in which case Z will be ignored |= Parameter 1


| [[Array]] - Example: [-0.102321,0.19977,0.974486] |= Return value  
| [[Array]] - Example: [-0.102321,0.19977,0.974486] |= Return value  
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|x1= <code>_normal <nowiki>=</nowiki> surfaceNormal [300, 500];</code>|= EXAMPLE1  
|x1= <code>_normal <nowiki>=</nowiki> [[surfaceNormal]] [300, 500];</code>|= EXAMPLE1  


|x2= <code>_normal <nowiki>=</nowiki> surfaceNormal (position player);</code>|= EXAMPLE2  
|x2= <code>_normal <nowiki>=</nowiki> [[surfaceNormal]] [[position]] [[player]];</code>|= EXAMPLE2  


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| |= SEEALSO  
| [[setVectorUp]], [[surfaceIsWater]], [[surfaceType]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 11:04, 31 August 2013

Hover & click on the images for description

Description

Description:
Return surface normal on given position.
Groups:
Uncategorised

Syntax

Syntax:
surfaceNormal position
Parameters:
position: Array - format Position2D or Position3D in which case Z will be ignored
Return Value:
Array - Example: [-0.102321,0.19977,0.974486]

Examples

Example 1:
_normal = surfaceNormal [300, 500];
Example 2:
_normal = surfaceNormal position player;

Additional Information

See also:
setVectorUpsurfaceIsWatersurfaceType

Notes

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Notes

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