surfaceType: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
____________________________________________________________________________________________


| arma1 |Game name=
| arma1 |Game name=
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|gr1= Positions |GROUP1=
|gr1= Positions |GROUP1=
____________________________________________________________________________________________


| Returns what surface type is at the given position. For surface texture see [[surfaceTexture]] command.<br>
| Returns what surface type is at the given position. For surface texture see [[surfaceTexture]] command.<br>
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</div>
</div>
</spoiler>|DESCRIPTION=
</spoiler>|DESCRIPTION=
____________________________________________________________________________________________


| [[surfaceType]] position |SYNTAX=
| [[surfaceType]] position |SYNTAX=
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| [[String]] |RETURNVALUE=
| [[String]] |RETURNVALUE=
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|x1= <code>[[private]] _surface = [[surfaceType]] [4500, 4500];</code> |EXAMPLE1=
|x1= <code>[[private]] _surface = [[surfaceType]] [4500, 4500];</code> |EXAMPLE1=


|x2= <code>[[hint]] [[surfaceType]] [[position]] [[player]];</code> |EXAMPLE2=
|x2= <code>[[hint]] [[surfaceType]] [[position]] [[player]];</code> |EXAMPLE2=
____________________________________________________________________________________________


| [[surfaceTexture]], [[surfaceIsWater]], [[surfaceNormal]], [[getAllEnvSoundControllers]] |SEEALSO=
| [[surfaceTexture]], [[surfaceIsWater]], [[surfaceNormal]], [[getAllEnvSoundControllers]] |SEEALSO=

Revision as of 04:43, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns what surface type is at the given position. For surface texture see surfaceTexture command.

The command returns surface type of the ground, even underneath objects such as buildings and roads

  • #GRASSSOUTH
  • #GRASSGENERAL
  • #SANDGENERAL
  • #UTGRASS - for natural surfaces
  • #UTCONCRETE - for urban surfaces

  • Default
  • Water
  • SurfRoadDirt
  • SurfRoadConcrete
  • SurfRoadTarmac
  • SurfWood
  • SurfMetal
  • SurfRoofTin
  • SurfRoofTiles
  • SurfIntWood
  • SurfIntConcrete
  • SurfIntTiles
  • SurfIntMetal
  • SurfWater
  • TEST_SurfNormal
  • GdtStratisConcrete
  • GdtStratisBeach
  • GdtStratisDirt
  • GdtStratisSeabedCluttered
  • GdtStratisSeabed
  • GdtStratisDryGrass
  • GdtStratisGreenGrass
  • GdtStratisRocky
  • GdtStratisThistles
  • GdtStratisForestPine
  • GdtRubble
  • GdtForestPine
  • GdtConcrete
  • GdtSoil
  • GdtBeach
  • GdtRock
  • GdtDead
  • GdtDirt
  • GdtDesert
  • GdtGrassGreen
  • GdtGrassDry
  • GdtGrassWild
  • GdtWeed
  • GdtWildField
  • GdtThorn
  • GdtStony
  • GdtStonyThistle
  • GdtMud
  • GdtMarsh
  • GdtSeabed
  • concrete
  • concrete_out
  • concrete_inside
  • dirtrunway
  • road
  • floor
  • floor_inside
  • carpet_inside
  • carpet
  • mud
  • concrete_hall
  • stones
  • cardboard
  • lino
  • steel
  • trash
  • parquet
  • sand
  • metalPlate
  • woodenFloor
  • planks
  • planks_inside
  • grid
  • rubble
  • BuildingRubble
  • tiling
  • wavyMetal
  • GdtVRsurface01
  • surf_metal
  • surf_roadconcrete
  • surf_roaddirt
  • surf_roadtarmac
  • surf_rooftiles
  • surf_rooftin
  • surf_wood
  • surfint_concrete
  • surfint_metal
  • surfint_tiles
  • surfint_wood
  • road_exp
  • sand_exp
  • SurfRoadDirt_exp
  • SurfRoadConcrete_exp
  • SurfRoadTarmac_exp
  • SurfTrailDirt_exp
  • concrete_exp
  • concrete_in_exp
  • concrete_hall_exp
  • floor_exp
  • floor_in_exp
  • stones_exp
  • planks_in_exp
  • planks_exp
  • softwood_in_exp
  • steel_exp
  • metalPlate_exp
  • metalPlatePressed_exp
  • metalPlate_in_exp
  • grid_exp
  • wavyMetal_exp
  • carpet_exp
  • carpet_in_exp
  • mat_in_exp
  • mud_exp
  • straw_exp
  • cardboard_exp
  • lino_in_exp
  • lino_exp
  • roof_tiles_exp
  • trash_exp
  • rubble_exp
  • BuildingRubble_exp
  • GdtForestMalden
  • GdtGrassShort
  • GdtGrassTall
  • GdtGrassLong
  • GdtVolcanoBeach
  • GdtSeabedExp
  • GdtRedDirt
  • GdtAsphalt
  • GdtField
  • GdtForest
  • GdtVolcano
  • GdtCliff
  • SurfRoadDirt_Enoch
  • SurfRoadTarmac1_Enoch
  • SurfRoadTarmac2_Enoch
  • SurfRoadTarmac3_Enoch
  • SurfTrailDirt_Enoch
  • GdtKLDirt
  • GdtKLGrass1
  • GdtKLGrass2
  • GdtKLForestCon
  • GdtKLForestDec
  • GdtKlSoil
  • GdtKlTarmac
  • GdtKlWeatheredTarmac
  • GdtKLCobblestone
  • GdtKlField
  • GdtKlStubble
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Groups:
Positions

Syntax

Syntax:
surfaceType position
Parameters:
position: Array - format Position2D or Position3D in which case Z will be ignored
Return Value:
String

Examples

Example 1:
private _surface = surfaceType [4500, 4500];
Example 2:
hint surfaceType position player;

Additional Information

See also:
surfaceTexturesurfaceIsWatersurfaceNormalgetAllEnvSoundControllers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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