switchLight: Difference between revisions

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m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
m (formatting)
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp


|1.00
|version1= 1.00
 
|game2= ofpe
 
|version2= 1.00
 
|game3= arma1
 
|version3= 1.00
 
|game4= arma2
 
|version4= 1.00
 
|game5= arma2oa
 
|version5= 1.51
 
|game6= tkoh
 
|version6= 1.00
 
|game7= arma3
 
|version7= 0.50


|gr1= Lights
|gr1= Lights
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|eff= local
|eff= local


| Controls whether a lamp is lit or not.
|descr= Controls whether a lamp is lit or not.
{{Feature|arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only;
{{Feature|arma3|This command was originally designed to only work with <tt>CfgNonAIVehicles</tt> class <tt>"StreetLamp"</tt> only.
since {{arma3}} v1.92 this command was extended to work with street lights.}}
Since {{arma3}} v1.92 this command was extended to work with street lights.}}


| lamp [[switchLight]] mode
|s1= lamp [[switchLight]] mode


|p1= lamp: [[Object]]
|p1= lamp: [[Object]]
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|p2= mode: [[String]] - Mode can be: "ON", "OFF" or "AUTO" (''lamp'' is on only during nighttime, default)
|p2= mode: [[String]] - Mode can be: "ON", "OFF" or "AUTO" (''lamp'' is on only during nighttime, default)


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>([[object]] 12345) [[switchLight]] "OFF";</code>
|x1= <code>([[object]] 12345) [[switchLight]] "OFF";</code>
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|x3= <code>[[cursorObject]] [[switchLight]] "ON";</code>
|x3= <code>[[cursorObject]] [[switchLight]] "ON";</code>
|seealso= [[lightIsOn]]
|seealso= [[lightIsOn]] [[BIS_fnc_switchLamp]]
}}
}}


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} [[forEach]] _lamps;</code>
} [[forEach]] _lamps;</code>
</dl>
</dl>
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 23:12, 9 May 2021

Hover & click on the images for description

Description

Description:
Controls whether a lamp is lit or not.
Arma 3
This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only. Since Arma 3 v1.92 this command was extended to work with street lights.
Groups:
Lights

Syntax

Syntax:
lamp switchLight mode
Parameters:
lamp: Object
mode: String - Mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
Return Value:
Nothing

Examples

Example 1:
(object 12345) switchLight "OFF";
Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF";
Example 3:
cursorObject switchLight "ON";

Additional Information

See also:
lightIsOn BIS_fnc_switchLamp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 16, 2013
Killzone_Kid
Before Arma 3 v1.92 use setHit instead: _lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // on Switch all lights off in the 500 radius of player: private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to count getAllHitPointsDamage _x -1 do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;