switchLight: Difference between revisions

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{{RV|type=command


<h2 style="color:#000066">''lamp '''''switchLight '''''mode''</h2>
|game1= ofp
|version1= 1.00


'''Operand types:'''
|game2= ofpe
|version2= 1.00


lamp: [[Object]]
|game3= arma1
mode: [[String]]
|version3= 1.00


'''Type of returned value:'''
|game4= arma2
|version4= 1.00


Nothing
|game5= arma2oa
|version5= 1.50


'''Description:'''
|game6= tkoh
|version6= 1.00


Controls lampost mode.
|game7= arma3
|version7= 0.50


Mode may be:
|gr1= Lights


    * "ON"
|eff= local
    * "OFF"
    * "AUTO" ( Lampost is on only during nighttime)


"AUTO" is default.
|descr= Controls whether a lamp is lit or not.
{{Feature|arma3|
This command was originally designed to only work with {{hl|CfgNonAIVehicles}} class {{hl|"StreetLamp"}} only.
Since {{arma3}} v1.92 this command was extended to work with street lights and some prop lights, like portable construction light.
}}


'''Examples:'''
|s1= lamp [[switchLight]] mode


(object 12345) '''switchLight''' "off"
|p1= lamp: [[Object]]
nearestObject [player, "Streetlamp"] '''switchLight''' "OFF"


'''Comments'''
|p2= mode: [[String]] - mode can be: "ON", "OFF" or "AUTO" (''lamp'' is on only during nighttime, default)


Use [[lightIsOn]] to check the status of a lamppost.
|r1= [[Nothing]]
 
|x1= <sqf>(object 12345) switchLight "OFF";</sqf>
 
|x2= <sqf>nearestObject [player, "Streetlamp"] switchLight "OFF";</sqf>
 
|x3= <sqf>cursorObject switchLight "ON";</sqf>
|seealso= [[lightIsOn]] [[BIS_fnc_switchLamp]]
}}
 
{{Note
|user= Killzone_Kid
|timestamp= 20130916111400
|text= ''Before {{arma3}} v1.92'' use [[setHit]] instead:
<sqf>
_lamp = nearestObject [player, "Lamps_base_F"];
_lamp setHit ["light_1_hitpoint", 0.97]; // off
_lamp setHit ["light_1_hitpoint", 0]; // on
</sqf>
 
Switch all lights off in the 500 radius of player:
<sqf>
private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500];
 
{
for "_i" from 0 to (count getAllHitPointsDamage _x -1) do
{
_x setHitIndex [_i, 0.97];
};
} forEach _lamps;</sqf>
}}
 
{{Note
|user= Samatra
|timestamp= 20230301141231
|text= How to disable all lamps using the latest {{arma3}} commands, a modern method. Disable all lights that are pre-placed on the map, on the entire map:
<sqf>
{
_x switchLight "OFF";
} forEach (1 allObjects 0);
</sqf>
 
Disable all script-spawned and editor-placed lamps:
<sqf>
{
_x switchLight "OFF";
} forEach (8 allObjects 0);
</sqf>
These snippets iterate through all buildings and run [[switchLight]] on them. If they're lamps, they'll be turned off.
}}

Latest revision as of 13:56, 12 March 2024

Hover & click on the images for description

Description

Description:
Controls whether a lamp is lit or not.
Arma 3
This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only. Since Arma 3 v1.92 this command was extended to work with street lights and some prop lights, like portable construction light.
Groups:
Lights

Syntax

Syntax:
lamp switchLight mode
Parameters:
lamp: Object
mode: String - mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
Return Value:
Nothing

Examples

Example 1:
(object 12345) switchLight "OFF";
Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF";
Example 3:
cursorObject switchLight "ON";

Additional Information

See also:
lightIsOn BIS_fnc_switchLamp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Sep 16, 2013 - 11:14 (UTC)
Before Arma 3 v1.92 use setHit instead:
_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // on
Switch all lights off in the 500 radius of player:
private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to (count getAllHitPointsDamage _x -1) do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;
Samatra - c
Posted on Mar 01, 2023 - 14:12 (UTC)
How to disable all lamps using the latest Arma 3 commands, a modern method. Disable all lights that are pre-placed on the map, on the entire map:
{ _x switchLight "OFF"; } forEach (1 allObjects 0);
Disable all script-spawned and editor-placed lamps:
{ _x switchLight "OFF"; } forEach (8 allObjects 0);
These snippets iterate through all buildings and run switchLight on them. If they're lamps, they'll be turned off.