Difference between revisions of "teamSwitch"

From Bohemia Interactive Community
Jump to navigation Jump to search
(added note to description removed from notes)
(typo)
Line 10: Line 10:
  
 
<br><br>
 
<br><br>
NOTE: When payer switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]] |= Description
+
NOTE: When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]] |= Description
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  

Revision as of 18:44, 6 August 2017

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Invoke the Team Switch dialog (force it even when conditions are not met). There has to be at least one playable unit for team switch to work, and for this command to work in MP, respawn type in description.ext should be 5 (SIDE).

NOTE: When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it _unit enableAI "TeamSwitch" so that the unit continues with waypoints
Groups:
Uncategorised

Syntax

Syntax:
teamSwitch
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
Team_SwitchenableTeamSwitchonBriefingTeamSwitchonTeamSwitchteamSwitchEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section