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Revision as of 21:54, 29 June 2009 by Kronzky (talk | contribs) (vehicle waypoints)
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  • In Scripts/Functions: The given arguments that were passed by a call, exec, execVM or spawn.
    For the arguments in scripts executed by mission-made actions or Event Handlers, check addAction and Event Handlers.
  • In Addons' config files: An array with the current object as its first (and only) element.
  • In Addons' custom UserActions: Unit that is activating the action.
  • In Dialogs: An array with the current control as its first (and only) element (only available during runtime).

this

  • In Addons' config files (e.g. UserActions, onInit, etc.): The object the entry belongs to.
  • In Dialogs: The player unit that activated control (e.g. via mouseEnter). false if non-activated.
  • In Object's "Init" line: The object the init line belongs to.
  • In Triggers
    • "Condition" line: The Boolean return value of the trigger's conditions (e.g. "East Not Present" etc).
    • "On Activation/Deactivation" line: One object that currently fulfills the trigger's condition (if several objects fulfilling the trigger, the object returned is normally the most recently edited one).
  • In Waypoints
    • "Condition" or "On Activation/Deactivation" line: The group leader that completed the respective waypoint (or driver, if waypoint is assigned to a vehicle).

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  • In Triggers ("Condition" or "On Activation/Deactivation" line): An Array of objects that are currently fulfilling the trigger's condition (same as the what is returned by the list command).
  • In Waypoints ("Condition" or "On Activation/Deactivation" line): An Array containing all group members that completed the respective waypoint.


See Also

All About "This" Detailed tutorial explaining all of the above.