triggerTimeoutCurrent: Difference between revisions

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(Created page with "<nowiki> {{Command|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |1.06|= Game version ___________...")
 
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<nowiki>
{{RV|type=command
{{Command|= Comments
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 1.08


|1.06|= Game version
|arg= global
____________________________________________________________________________________________


| Returns trigger timeout or -1 if countdown is not in progress. |= Description
|gr1= Triggers
____________________________________________________________________________________________


| '''triggerTimeoutCurrent trigger''' |= Syntax
|descr= Returns current timeout of the given trigger or -1 if countdown is not in progress.


|p1= trigger: [[Object]] - trigger object|= Parameter 1
{{Feature | important | The trigger could be [[Multiplayer Scripting#Locality|local]] or remote but the result returned by this command will be for the current trigger timeout local to the client that executed the command. See [[createTrigger]] for more info.}}


| [[Number]] - time remaining before trigger activation.
|s1= [[triggerTimeoutCurrent]] trigger


|= RETURNVALUE
|p1= trigger: [[Object]] - trigger object


|x1= <code>_remaining = [[triggerTimeoutCurrent]] _trigger;</code>|= EXAMPLE1
|r1= [[Number]] - time remaining before trigger activation.
____________________________________________________________________________________________


| [[triggerTimeout]], [[setTriggerTimeout]] |= SEEALSO
|x1= <sqf>private _remaining = triggerTimeoutCurrent _trigger;</sqf>


| |= MPBEHAVIOUR
|seealso= [[triggerTimeout]] [[setTriggerTimeout]] [[waypointTimeoutCurrent]]
____________________________________________________________________________________________
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class="command_description">
<dl class='command_description'>
 
<!-- Note Section BEGIN -->
<dt></dt>
<dd class="notedate">Posted on November 26, 2013
<dd class="notedate">Posted on 2013-11-26</dd>
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dd class="note">
<dd class="note">
Triggers have their own schedule. If you create a trigger with timeout and try to read [[triggerTimeoutCurrent]] immediately it will return -1. This is because the countdown will not start until the next scheduled trigger check is due, and this could take up to 0.5 seconds.
Triggers have their own schedule. If you create a trigger with timeout and try to read [[triggerTimeoutCurrent]] immediately it will return -1. This is because the countdown will not start until the next scheduled trigger check is due, and this could take up to 0.5 seconds.


<!-- Note Section END -->
</dl>
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
</nowiki>

Latest revision as of 00:13, 14 May 2023

Hover & click on the images for description

Description

Description:
Returns current timeout of the given trigger or -1 if countdown is not in progress.
The trigger could be local or remote but the result returned by this command will be for the current trigger timeout local to the client that executed the command. See createTrigger for more info.
Groups:
Triggers

Syntax

Syntax:
triggerTimeoutCurrent trigger
Parameters:
trigger: Object - trigger object
Return Value:
Number - time remaining before trigger activation.

Examples

Example 1:
private _remaining = triggerTimeoutCurrent _trigger;

Additional Information

See also:
triggerTimeout setTriggerTimeout waypointTimeoutCurrent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2013-11-26
Killzone_Kid
Triggers have their own schedule. If you create a trigger with timeout and try to read triggerTimeoutCurrent immediately it will return -1. This is because the countdown will not start until the next scheduled trigger check is due, and this could take up to 0.5 seconds.