turretLocal

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Introduced with Arma 3 version 1.321.32Arguments of this scripting command don't have to be local to the client the command is executed on
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Description

Description:
Checks if a turret is local.

Some info on turrets: A vehicle turret will change locality when player gunner gets in it, just like vehicle changes locality when player driver gets in it. Many commands for turrets work only where turret is local. When gunner leaves turret it is supposed to change locality to the locality of the vehicle.

Syntax

Syntax:
vehicle turretLocal turretPath
Parameters:
vehicle: Object
turretPath: Array
Return Value:
Boolean (or, prior to Arma 3 v1.93.145625, Nothing if the turret is non-existent)

Examples

Example 1:
_isLocal = vehicle player turretLocal [0];
Example 2:
if (heli turretLocal [1]) then {heli setVehicleAmmo 1};
Example 3:
if (isNil {heli turretLocal [5]}) then {hint "Turret 5 is non-existent"};

Additional Information

See also:
turretOwnersetVehicleAmmosetVehicleAmmoDefremoveWeaponTurretaddWeaponTurretaddMagazineTurretmagazinesTurretremoveMagazinesTurretremoveMagazineTurretweaponsTurretcurrentMagazineDetailTurretcurrentMagazineTurretcurrentWeaponTurretselectWeaponTurretturretUnitallTurrets

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

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