tvExpand: Difference between revisions

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m (Text replacement - "<code>([a-zA-Z0-9_, ]+) +\[\[([a-zA-Z0-9_]+)\]\] +(\[[a-zA-Z0-9_, ]+\]);?<\/code>" to "<sqf>$1 $2 $3;</sqf>")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *I([a-z ])" to "$1 - i$2")
 
(2 intermediate revisions by the same user not shown)
Line 16: Line 16:
|p1= idc: [[Number]]
|p1= idc: [[Number]]


|p2= path: [[Array]] - Item [[Tree View Path]]. [] will expand the whole tree if it was collapsed previously with []
|p2= path: [[Array]] - item [[Tree View Path]]. [] will expand the whole tree if it was collapsed previously with []


|r1= [[Nothing]]
|r1= [[Nothing]]
Line 24: Line 24:
|p21= control: [[Control]]
|p21= control: [[Control]]


|p22= path: [[Array]] - Item [[Tree View Path]]. [] will expand the whole tree if it was collapsed previously with []
|p22= path: [[Array]] - item [[Tree View Path]]. [] will expand the whole tree if it was collapsed previously with []


|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= <code>[[tvExpand]] [101, [0]];</code>
|x1= <sqf>tvExpand [101, [0]];</sqf>


|x2= <sqf>_ctrl tvExpand [1];</sqf>
|x2= <sqf>_ctrl tvExpand [1];</sqf>

Latest revision as of 16:33, 8 November 2023

Hover & click on the images for description

Description

Description:
Expands tree item pointed to by the path. IDC means id of parent Tree View.
Groups:
GUI Control - Tree View

Syntax

Syntax:
tvExpand [idc, path]
Parameters:
idc: Number
path: Array - item Tree View Path. [] will expand the whole tree if it was collapsed previously with []
Return Value:
Nothing

Alternative Syntax

Syntax:
control tvExpand path
Parameters:
control: Control
path: Array - item Tree View Path. [] will expand the whole tree if it was collapsed previously with []
Return Value:
Nothing

Examples

Example 1:
tvExpand [101, [0]];
Example 2:
_ctrl tvExpand [1];

Additional Information

See also:
tvExpandAll tvAdd tvClear tvCollapse tvCount tvCurSel tvData tvDelete tvPicture tvSetCurSel tvSetData tvSetPicture tvSetValue tvSort tvSortByValue tvText tvValue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note