unitAddons: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Array]] - addon names
|r1= [[Array]] - addon names


|x1= <code>hint [[str]] [[unitAddons]] [[typeOf]] [[player]]; //["A3_Characters_F_BLUFOR"]</code>
|x1= <code>hint str [[unitAddons]] [[typeOf]] [[player]]; //["A3_Characters_F_BLUFOR"]</code>


|seealso= [[activateAddons]]
|seealso= [[activateAddons]]
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<dd class="note">
<dd class="note">
1. From A3 1.14
1. From A3 1.14
<code>hint [[str]] ([player] [[call]] [[BIS_fnc_unitAddon]]) // same as [[unitAddons]] ([[typeOf]] [[player]])</code>
<code>hint str ([player] [[call]] [[BIS_fnc_unitAddon]]) // same as [[unitAddons]] ([[typeOf]] [[player]])</code>
2. To return the addon that a weapon belongs to, use [[BIS_fnc_weaponAddon]] instead. E.g.
2. To return the addon that a weapon belongs to, use [[BIS_fnc_weaponAddon]] instead. E.g.
<code>((primaryWeapon [[player]]) [[call]] [[BIS_fnc_weaponAddon]]); //return: "A3_Weapons_F_Rifles_Khaybar"</code>
<code>((primaryWeapon player) [[call]] [[BIS_fnc_weaponAddon]]); //return: "A3_Weapons_F_Rifles_Khaybar"</code>
</dl>
</dl>

Revision as of 12:18, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns list with addons the unit belongs to.
Groups:
Mods and Addons

Syntax

Syntax:
unitAddons className
Parameters:
className: String - class name of a unit/vehicle or object
Return Value:
Array - addon names

Examples

Example 1:
hint str unitAddons typeOf player; //["A3_Characters_F_BLUFOR"]

Additional Information

See also:
activateAddons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Mar 31, 2014 - 23:38
ffur2007slx2_5
1. From A3 1.14 hint str ([player] call BIS_fnc_unitAddon) // same as unitAddons (typeOf player) 2. To return the addon that a weapon belongs to, use BIS_fnc_weaponAddon instead. E.g. ((primaryWeapon player) call BIS_fnc_weaponAddon); //return: "A3_Weapons_F_Rifles_Khaybar"