vectorModelToWorldVisual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - "<!-- Appropriate categories go here -->" to "")
Line 33: Line 33:


<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
<!-- Appropriate categories go here -->
 


{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 10:09, 18 January 2021

Hover & click on the images for description

Description

Description:
Converts vector from model to world space in render time scope.
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
object vectorModelToWorldVisual modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: _airplane vectorModelToWorldVisual [0,-10,4];

Additional Information

See also:
vectorDirVisualmodelToWorldVisualaddForceaddTorquevectorModelToWorldvectorWorldToModelvectorWorldToModelVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section