vectorModelToWorldVisual: Difference between revisions

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(see also)
(see also)
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|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
<code>_airplane [[vectorModelToWorldVisual]] [0,-10,4];</code>|= Example 1
<code>_airplane [[vectorModelToWorldVisual]] [0,-10,4];</code>|= Example 1
|[[vectorDirVisual]], [[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= See Also
|[[vectorDirVisual]], [[modelToWorldVisual]], [[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= See Also
}}
}}



Revision as of 01:19, 3 February 2019

Hover & click on the images for description

Description

Description:
Converts vector from model to world space in render time scope.
Groups:
Uncategorised

Syntax

Syntax:
object vectorModelToWorldVisual modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: _airplane vectorModelToWorldVisual [0,-10,4];

Additional Information

See also:
vectorDirVisualmodelToWorldVisualaddForceaddTorquevectorModelToWorldvectorWorldToModelvectorWorldToModelVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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