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|descr= Converts vector direction from world to model space.
|descr= Converts vector direction from world to model space.
{{Feature|important|For [[setObjectScale|scaled objects]], the resulting vector's [[vectorMagnitude|magnitude]] will be [[vectorMultiply|divided]] by the object scale.}}
|s1= object [[vectorWorldToModel]] worldDir
|s1= object [[vectorWorldToModel]] worldDir



Revision as of 16:51, 29 July 2021

Hover & click on the images for description

Description

Description:
Converts vector direction from world to model space.
For scaled objects, the resulting vector's magnitude will be divided by the object scale.
Groups:
Math - Vectors

Syntax

Syntax:
object vectorWorldToModel worldDir
Parameters:
object: Object
worldDir: Array - vector direction in world space in format [x,y,z]
Return Value:
Array - vector direction in model space in format [x,y,z]

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane: _airplane vectorWorldToModel [0,-10,4];

Additional Information

See also:
addForceworldToModeladdTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModelVisualmatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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