weaponDirection: Difference between revisions

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(effect n/a, just a getter)
m (formate)
Line 42: Line 42:
The return array can be processed-converted into degrees as follows:
The return array can be processed-converted into degrees as follows:


<pre>_array = _this weaponDirection "weapon class" ;
<pre>_array = _this [[weaponDirection]] "weapon class" ;
_dir_degrees = (_array select 0) atan2 (_array select 1);</pre>
_dir_degrees = (_array [[select]] 0) [[atan2]] (_array [[select]] 1);</pre>


<dd class="notedate">Posted on November 11, 2007 - 01:41
<dd class="notedate">Posted on November 11, 2007 - 01:41

Revision as of 08:59, 24 August 2014

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Returns the direction that the vehicle weapon is aiming in. For addons the weapon name must be an entry in CfgWeapons. Returns an array in format [x, y, z]
Groups:
Uncategorised

Syntax

Syntax:
vehicleName weaponDirection weaponName
Parameters:
vehicleName: Object
weaponName: String
Return Value:
Array - format Vector3D

Examples

Example 1:
_weaponVectorDir = player weaponDirection currentWeapon player;

Additional Information

See also:
eyeDirection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 18, 2007 - 12:18
HWM mainframe
Works great in multiplayer. The numbers are representing offset as follows : [X axis,Y axis,Z axis] The return array can be processed-converted into degrees as follows:
_array = _this [[weaponDirection]] "weapon class" ;
_dir_degrees = (_array [[select]] 0) [[atan2]] (_array [[select]] 1);
Posted on November 11, 2007 - 01:41
MessiahUA
WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams.
Posted on November 13, 2007 - 15:54
UNN
For an alternative to the weaponDirection command, see the following post on the offical forums. On how to obtain the direction of multiple turrets on vehicles. Turret Animations - new forum

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