weaponState: Difference between revisions

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| |= SEEALSO  
| [[weapons]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 02:28, 3 September 2014

Hover & click on the images for description

Description

Description:
Returns the current weapon state as an array of strings in the following format [WeaponName, MuzzleName, ModeName, MagazineName, AmmoCount] (AmmoCount is Number).
Groups:
Uncategorised

Syntax

Syntax:
weaponState unitName
Parameters:
unitName: Object
Return Value:
Array: ["m16a4","m16a4","Single","30Rnd_556x45_Stanag",29]

Alternative Syntax

Syntax:
weaponState [vehicle, turretPath]
Parameters:
vehicle: Object
turretPath: Array
Return Value:
Array: ["M256","M256","M256","20Rnd_120mmSABOT_M1A2",20]

Examples

Example 1:
_weaponStatePlayer = weaponState player;
Example 2:
_weaponStateVehiclePlayer = weaponState [ vehicle player,[0]];

Additional Information

See also:
weapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on February 17, 2012
kju
The command does not work for a vehicle driver - even if he has weapons.
The command only works for vehicle positions, if there was an unit on the position before. When a position has been occupied once, the command even works when there is no unit currently at the given vehicle position.

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