weaponState: Difference between revisions

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(see also)
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| [[weapons]], [[loadMagazine]], [[magazinesTurret]], [[weaponsTurret]] |= SEEALSO  
| [[weapons]], [[selectWeaponTurret]], [[loadMagazine]], [[magazinesTurret]], [[weaponsTurret]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 18:56, 13 February 2017

Hover & click on the images for description

Description

Description:
Returns the current unit's or vehicle's weapon state
Groups:
Uncategorised

Syntax

Syntax:
weaponState unit
Parameters:
unit: Object
Return Value:
Array - in format [weapon, muzzle, firemode, magazine, ammoCount], where:

Alternative Syntax

Syntax:
weaponState [vehicle, turretPath]
Parameters:
[vehicle, turretPath]: Array
vehicle: Object
turretPath: Array
Return Value:
Array - in format [weapon, muzzle, firemode, magazine, ammoCount], where:

Examples

Example 1:
_wsPlayer = weaponState player;// ["m16a4","m16a4","Single","30Rnd_556x45_Stanag",29]
Example 2:
_wsVehiclePlayer = weaponState [vehicle player,[0]]; //["M256","M256","M256","20Rnd_120mmSABOT_M1A2",20]
Example 3:
_SecondPositionOfThefirstTurret = weaponState [vehicle player,[0,0,1]];

Additional Information

See also:
weaponsselectWeaponTurretloadMagazinemagazinesTurretweaponsTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on February 17, 2012
kju
The command does not work for a vehicle driver - even if he has weapons.
The command only works for vehicle positions, if there was an unit on the position before. When a position has been occupied once, the command even works when there is no unit currently at the given vehicle position.

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