weaponState

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Revision as of 19:44, 13 February 2017 by Killzone Kid (talk | contribs) (optional param, command improvement)
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Description

Description:
Returns the currently selected weapon state for unit or vehicle.

Since Arma 3 v1.67.140397 this command has been improved and extended:
  • It is now possible to query any weapon of a vehicle without the need to place a weapon operator first, provided the weapon or muzzle is specified in optional param. By default a vehicle has no weapons selected, so querying currently selected weapon returns no weapon, unless weapon is specified.
  • Driver turret can now be accessed as well with turret path [-1].
  • Muzzle name is supported as well as weapon name. Weapon search gets priority, but if there is no weapon with such name, the muzzle will be selected.
Groups:
Uncategorised

Syntax

Syntax:
weaponState unit
Parameters:
unit: Object
Return Value:
Array - in format [weapon, muzzle, firemode, magazine, ammoCount], where:

Alternative Syntax

Syntax:
weaponState [vehicle, turretPath, weapon]
Parameters:
[vehicle, turretPath]: Array
vehicle: Object
turretPath: Array
weapon (Optional): String (since Arma 3 v1.69.140397) - weapon or muzzle name
Return Value:
Array - in format [weapon, muzzle, firemode, magazine, ammoCount], where:

Examples

Example 1:
_wsPlayer = weaponState player;// ["m16a4","m16a4","Single","30Rnd_556x45_Stanag",29]
Example 2:
_wsVehiclePlayer = weaponState [vehicle player,[0]]; //["M256","M256","M256","20Rnd_120mmSABOT_M1A2",20]
Example 3:
_SecondPositionOfThefirstTurret = weaponState [vehicle player,[0,0,1]];

Additional Information

See also:
weaponsselectWeaponTurretloadMagazinemagazinesTurretweaponsTurret

Notes

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Notes

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