◆ GetAvailableFireModes()
| proto external int FireModeManagerComponentClass.GetAvailableFireModes |
( |
notnull out array< EWeaponGroupFireMode > | output | ) |
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◆ GetAvailableRippleQuantities()
| proto external int FireModeManagerComponentClass.GetAvailableRippleQuantities |
( |
int | weaponGroupIndex, |
|
|
notnull out array< int > | output ) |
◆ GetFireMode()
| proto external EWeaponGroupFireMode FireModeManagerComponentClass.GetFireMode |
( |
int | weaponGroupIndex | ) |
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◆ GetNumberOfRippleCounts()
| proto external int FireModeManagerComponentClass.GetNumberOfRippleCounts |
( |
int | weaponGroupIndex | ) |
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◆ GetNumberOfWeaponsGroups()
| proto external int FireModeManagerComponentClass.GetNumberOfWeaponsGroups |
( |
| ) |
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◆ GetNumberOfWeaponsIndices()
| proto external int FireModeManagerComponentClass.GetNumberOfWeaponsIndices |
( |
int | weaponGroupIndex | ) |
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◆ GetWeaponIndices()
| proto external int FireModeManagerComponentClass.GetWeaponIndices |
( |
int | weaponGroupIndex, |
|
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notnull out array< int > | output ) |
◆ GetWeaponsGroup()
| proto external bool FireModeManagerComponentClass.GetWeaponsGroup |
( |
int | weaponGroupIndex, |
|
|
notnull out WeaponsGroup | grp ) |
◆ GetWeaponsGroupName()
| proto external string FireModeManagerComponentClass.GetWeaponsGroupName |
( |
int | weaponGroupIndex | ) |
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The documentation for this interface was generated from the following file:
- Game/generated/Weapons/FireModeManagerComponentClass.c