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| void | OnWeaponsGroupChanged (int weaponsGroupIndex, int rippleModeIndex) |
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| void | OnDelete (IEntity owner) |
| | Called when Entity is being to be destroyed (deleted) or component to be deleted.
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◆ GetOwner()
| proto external IEntity FireModeManagerComponent.GetOwner |
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◆ GetTurretController()
◆ NextFireMode()
| proto external void FireModeManagerComponent.NextFireMode |
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◆ NextRippleCount()
| proto external void FireModeManagerComponent.NextRippleCount |
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◆ NextWeaponsGroup()
| proto external void FireModeManagerComponent.NextWeaponsGroup |
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◆ OnWeaponsGroupChanged()
| void FireModeManagerComponent.OnWeaponsGroupChanged |
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int | weaponsGroupIndex, |
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int | rippleModeIndex ) |
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protected |
◆ RequestSetWeaponsGroup()
| proto external void FireModeManagerComponent.RequestSetWeaponsGroup |
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int | weaponsGroupIndex, |
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int | rippleModeIndex = 0 ) |
The documentation for this interface was generated from the following file:
- Game/generated/Weapons/FireModeManagerComponent.c