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FireModeManagerComponent Interface Reference
Inheritance diagram for FireModeManagerComponent:
GameComponent SCR_FireModeManagerComponent

Public Member Functions

proto external IEntity GetOwner ()
 
proto external TurretControllerComponent GetTurretController ()
 
proto external void NextWeaponsGroup ()
 
proto external void NextFireMode ()
 
proto external void NextRippleCount ()
 
proto external void RequestSetWeaponsGroup (int weaponsGroupIndex, int rippleModeIndex=0)
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 

Protected Member Functions

void OnWeaponsGroupChanged (int weaponsGroupIndex, int rippleModeIndex)
 
- Protected Member Functions inherited from GameComponent
void OnDelete (IEntity owner)
 Called when Entity is being to be destroyed (deleted) or component to be deleted.
 

Member Function Documentation

◆ GetOwner()

proto external IEntity FireModeManagerComponent.GetOwner ( )

◆ GetTurretController()

proto external TurretControllerComponent FireModeManagerComponent.GetTurretController ( )

◆ NextFireMode()

proto external void FireModeManagerComponent.NextFireMode ( )

◆ NextRippleCount()

proto external void FireModeManagerComponent.NextRippleCount ( )

◆ NextWeaponsGroup()

proto external void FireModeManagerComponent.NextWeaponsGroup ( )

◆ OnWeaponsGroupChanged()

void FireModeManagerComponent.OnWeaponsGroupChanged ( int weaponsGroupIndex,
int rippleModeIndex )
protected

◆ RequestSetWeaponsGroup()

proto external void FireModeManagerComponent.RequestSetWeaponsGroup ( int weaponsGroupIndex,
int rippleModeIndex = 0 )

The documentation for this interface was generated from the following file: